Gorch's Quest (Win32 Game) |
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Description
Gorch's Quest is a tile-based adventure game inspired by Legend of Zelda, with
a space-age motif.
Story
You are the young hero, Gorch, who must save his planet from the attack of an alien empire that indulges in galactic domination.
To do so, you must navigate the catacombs of the Planetary Defense System that has been sabotaged.
Find and return the five crystals to the main control room so that the defense system can be reactivated. Good Luck!
Status
Finished (Version 1.1)
Screen ShotsDevelopment
Visual C++ / MFC / OpenGL / Amorphium / Photoshop / Rational Rose
Click here to see the design Outside Credits
Background music: Will McWhorter
A few of the textures/sounds were acquired from royalty-free websites Installer: Nullsoft Links |
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Description
This a strategy game based upon the canonical rules of the childhood Paper, Rock, Scissors game.
Each turn, a player is presented with a random game object that they must drop onto the playing field.
As the game progresses, the strategy increases, requiring each player to think more carefully before dropping
their piece, since the P.R.S. rules take effect between adjacent tiles.
Features: Single Player, Multiplayer(TCP/IP), AI, Rule Settings
Status
Finished (Version 1.8)
Screen ShotsDevelopment
Visual C++ / MFC / Amorphium / Photoshop / TCP/IP
Outside Credits
Background music: Will McWhorter
Installer: Nullsoft Links |
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Description
This project all started, innocently enough, with a brain teaser. The goal of this
puzzle is to find the maximum number of pieces resulting from slicing a donut (torus) with three planes, simultaneously.
What began as a casual pursuit quickly escalated into a maddened Sunday coding
frenzy. 3D Donut Slicer is the fruit of this labor.
The inherent problem with this puzzle is that it is conceptually difficult to reach complex solutions, without resorting to some visual aid. The 3D Donut Slicer provides this visualization and transformation interface. Using this tool enabled me to reach a better solution than the 10 pieces I originally estimated. Status
Finished (Version 1.1)
Screen ShotsDevelopment
Visual C++ / Direct3D
Outside Credits
Microsoft Direct3D Sample
Links |
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Description
Imagine the Internet metaphorically portrayed by a galaxy of planets and space ships, whereas
the ships represent web-surfers, and the web sites they visit are denoted as planets.
What is Netula? Netula is an interface that aims to provide this illusion. In the process it
aims to be other things, too.
Status
In Progress (80% complete: Currently debugging network code)
Development
Visual C++ / MFC / TrueSpace / Amorphium / Photoshop
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Description
This a small demo written in an attempt to turn the classical 2D sliding block
game into a 3D version.
Status
Finished (Demo: May expand later)
Screen ShotsDevelopment
Visual C++ / Direct3D
Outside Credits
Microsoft DirectX Samples
Links |
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Description
ASIMOV (Automated Stellar Image Mapping and Object Visualization) is a proof-of-concept expert system that imports bitmaps
of the starry night, and then employs constellation recognition algorithms.
Status
Finished
Screen ShotsDevelopment
Visual C++ / MFC
Outside Credits
Astronomical Algorithms. Jean Meeus - Chapter 16 Angular Separation. 1981. QB 51.3
Astronomy on the Personal Computer. Montenbruck-Pfleger. 1991. QB 51.3 Practical astronomy with your calculator. Duffett-Smith. 1989. QB 62.5 Cambridge Guide to Stars and Planets. Moore-Tirion. 1997. Links |
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Description
A tiny organization utility designed to facilitate fast and easy data entry/retrieval. This was
originally written as a simple UNIX command-line utility (emulating the man command) for notekeeping.
Status
Finished (Version 1.5c)
Development
Visual C++
Outside Credits
Installer: Nullsoft
Screen ShotsLinks |
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Description
A multi-threaded intelligent agent which simplifies/expedites the task of collecting public
corporation information from the web. This application instantiates multiple agents, each responsible
for querying a website for a particular range of data. The agents run in parallel, and
a HTML report is created from the synthesis of the results.
Status
Finished
Development
Visual C++ / Perl / David Pallmann's Intelligent Agent C++ Classes
Outside Credits
Installer: Nullsoft
Internet Search Engines (where the agents collect their data) Screen ShotsLinks |
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Description
Ocean95 is a pseudo-life simulation tool. The operator may customize an ocean and monitor the interaction between fish, sharks, and plankton.
The hook feature allows closer inspection of the creatures. Ocean95 was developed during a team-training project.
Personal contribution was overall design/code and full development of the GUI interface.
Status
Finished
Development
Visual C++ / UML
Outside Credits
Other coworkers (design/code)
Images (Internet) Screen ShotsLinks |
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Description
This is the original version of Paper, Rock, Scissors.
Status
Finished (Version 1.0)
Screen ShotsDevelopment
Borland C / MVP-Paint
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Description
This is SVGA Space shoot-em-up with graphics/sound/music.
Status
Finished (Version 2.2)
Screen ShotsDevelopment
Borland C / MVP-Paint
Outside Credits
Background music: Several MIDI files found on the web
Third-party DOS Sound Library Links |
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Description
Jurassic Park - The Text Adventure. Written to support ANSI graphics so that
it could easily be installed as a BBS door game
Status
Finished (Version 1.3)
Screen ShotsDevelopment
QuickC / ANSI-Tools
Outside Credits
Michael Crichton, for writing a great book, which also became a
great movie.
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